
Robotics & engineering
Explore mechanisms, design decisions and testing. Pathways include robotics and competition robotics or drones; ask which groups and opportunities are currently running.
Senior Maker
Give their ambition real tools.
Your teen has moved beyond wanting to know what technology can do. They want to know what they can do with it. Senior Maker gives that ambition a setting: mentors, capable tools and peers who are also exploring what they can create.
Typically ages 12–18 · Membership sessions: 2 hours

Room for bigger ambitions
Senior Maker supports more ambitious work across physical and digital disciplines. A teen might pursue a coding project, explore design and fabrication or investigate a competition-focused interest. Instructors help turn the ambition into achievable steps while leaving room for the learner’s own decisions and creative direction.

Explore mechanisms, design decisions and testing. Pathways include robotics and competition robotics or drones; ask which groups and opportunities are currently running.

Develop interests in coding, game development or music creation. A personally meaningful project provides a reason to deepen skills and work through the details.

Connect digital ideas with physical results through studio tools such as 3D printing and laser cutting. Access depends on the project, location, instruction and readiness.
Fabrication connects a design to a process. Tool access depends on instruction, project requirements and learner readiness.



Why it matters for your child
Original work gives teens a concrete way to show what they are learning. Documenting a design, explaining a revision and reflecting on a result can help them build a body of work over time. Just as valuable is the experience of tackling something demanding with a community behind them.
These membership age groups are a starting point. Trial sessions can use different age bands, and placement also depends on experience and readiness. Tell us your child’s age and interests when booking so we can help you choose.
Talk with us about your teen’s experience and interests. The aim is an appropriate challenge with instructor guidance; ask which current group offers the best starting point.
Competition robotics and drones appear among the Senior Maker pathways. Teams, events and participation requirements vary, so confirm current opportunities rather than assuming every membership includes competition entry.
Senior Maker membership sessions run for two hours. Trial sessions may differ; check the current booking details.
Yes. Start with a Free PASS to experience the space and meet the team. Choose from the available Free PASS sessions, then talk with us about membership sessions, pricing and the right next step for your child.
Choose your next step, or tell us what your child is interested in. We can help with the right program and current options at your preferred location.
Mini, Jr & Senior pathways
A regular creative home with mentors, real tools and room to follow an interest further.
Explore Studio MembershipsAge groups vary by session
Trade an ordinary school break for robotics, coding, design and the satisfaction of making something work.
Explore Summer & Vacation CampsAges depend on party theme
Plan a Guild Hall birthday party with slime science, combat robots or drone adventures. Explore instructor-led themes and find the right fit for your child.
Explore Birthday PartiesCheck the event age group
Connect with other kids who love games, imagination and technology in the Guild Hall community.
Explore Game NightsTypically ages 5–7
A playful introduction to engineering and design, with guided challenges for young builders.
Explore Mini MakerTypically ages 8–12
Guided coding, robotics and engineering for kids ready to design projects around their interests.
Explore Jr Maker