Robotics
Explore the relationship between a design and what it can do. Building and testing help learners connect mechanical choices with a robot’s behavior.
Jr Maker
Their idea. Their next big discovery.
For the child with a head full of ideas, Jr Maker offers a next step: let’s work out how to build one. Learners explore coding, robotics and engineering with instructors who help them turn an interest into a project and a big problem into manageable pieces.
Typically ages 8–12 · Membership sessions: 1.5 hours

Turn interests into inventions
Jr Maker starts with what a learner wants to create. Instructors connect that motivation to lessons, tools and problem-solving strategies. A project provides reasons to understand a mechanism, rethink a design or change a line of code. Learners make decisions, encounter obstacles and get support working through them.
Explore the relationship between a design and what it can do. Building and testing help learners connect mechanical choices with a robot’s behavior.
Give instructions a purpose. Making something respond as intended invites learners to think logically, investigate what went wrong and try a different approach.
Move from an idea toward a workable solution. Instructors help learners consider constraints, make a prototype and refine it through testing.





Why it matters for your child
A finished project is exciting. Being able to explain how it works—and what they changed to get there—is even more valuable. Jr Maker gives children opportunities to practice persistence and independent thinking while knowing there is someone to help them through a difficult step.
These membership age groups are a starting point. Trial sessions can use different age bands, and placement also depends on experience and readiness. Tell us your child’s age and interests when booking so we can help you choose.
Jr Maker is a guided introduction as well as a place to build on existing interests. Tell us what your child has already tried so we can help choose a suitable starting point.
The Jr Maker approach includes projects based on individual interests, supported by instruction. Ask about the current group’s format and how project choices work at your location.
Jr Maker membership sessions run for 1.5 hours. Confirm the duration and age band of the session you are booking.
Yes. Start with a Free PASS to experience the space and meet the team. Choose from the available Free PASS sessions, then talk with us about membership sessions, pricing and the right next step for your child.
Choose your next step, or tell us what your child is interested in. We can help with the right program and current options at your preferred location.
Mini, Jr & Senior pathways
A regular creative home with mentors, real tools and room to follow an interest further.
Explore Studio MembershipsAge groups vary by session
Trade an ordinary school break for robotics, coding, design and the satisfaction of making something work.
Explore Summer & Vacation CampsAges depend on party theme
Plan a Guild Hall birthday party with slime science, combat robots or drone adventures. Explore instructor-led themes and find the right fit for your child.
Explore Birthday PartiesCheck the event age group
Connect with other kids who love games, imagination and technology in the Guild Hall community.
Explore Game NightsTypically ages 5–7
A playful introduction to engineering and design, with guided challenges for young builders.
Explore Mini MakerTypically ages 12–18
A creative studio for teens ready to go further with engineering, code, fabrication and original projects.
Explore Senior Maker